Legendary Pokemons are seriously overwhelmed

Our game recommendations for the Nintendo Switch - April 2020

Table of Contents

Preface: Why the Nintendo Switch?

First of all, I clarify the question: Why the Nintendo Switch? For me, working for mobile geeks means always being mobile. Accordingly, my mobile equipment is always ready for work. A New Nintendo 2DS has been found in my pocket for a long time, and sometimes you can still find it, but I've had another companion for about a month and I almost always have it with me. I actually like to play on the PC in my spare time. Unfortunately, it is now the case that when I turn on the PC, I either write articles or edit videos and then usually have to go again or want to leave the PC. The Nintendo Switch, which has quickly become my favorite console, not only allows me to easily play great AAA games at home, but also to take the console with me right away.

So I can easily devote myself to one of my favorite hobbies in bed at home or in the hotel, on the way on the train or plane, during a work break, etc. The Nintendo Switch even makes it easy for me to play with others with the detachable Joy Cons, which can be used like two separate controllers. Even the dock, which is not too big, often finds space in the pocket, so that I can quickly transfer the game to the big screen. Sure, I could also play on the smartphone, but with touch controls and without good games, the fun quickly goes by, especially because I often have to work with the smartphone and I can't afford the battery level to become critical. At Nintendo you will often find games with great attention to detail and long-term fun. In this monthly updated article I present my favorite games of the month. I limit myself to two or three titles every month. Maybe there is something here that you might also like.

Pokemon Sword & Shield DLC - The Isle of Armor

I had already written something about Pokemon Sword & Shield. Even if it has rough edges, I really had fun with the game and, apart from collecting shinies, I did everything that you can do in the game and caught everything. The lack of endgame content meant that I didn't really feel like starting the game afterwards. That changes with the expansion pass, the first part of which, "The Isle of Armor", has now been published and where the next part, "The Snow Lands of the Crown", also included in the price, will appear in autumn.

Basically, the DLC doesn't even offer that much content and if you only play the story part, you will be done quickly because it is not long. But the game gives you more freedom and some features, as well as more Pokemon, so that the island of armor is really fun.

After the purchase (make sure to choose the right edition of the DLC) a pop-up appears when you start the game, which congratulates you, because you have somehow received an armor pass. With it you can go to the train station and you will be flown there by a Krarmor air taxi. Depending on the edition, you will meet your new rival. Because in addition to the Pokemon that can be found here, the rivals also differ depending on the version. These are already refreshing because they are a little crazy and at least don't make best friends at first, but are rather annoyed by you. In general, I find the conversations quite entertaining from the first encounter and sometimes find the staging better than in the main game. You will always find small details, like when Master Mastricht is playing Pokemon Quest on the sofa with the Nintendo Switch.

Especially if you involuntarily become a student of a dojo where you get new clothes and have to pass exams. You will receive small rewards after each exam. You can choose a free Schiggi or Bulbasaur, which even has the gigadynamax ability. Then you get the opportunity to throw three collected mushrooms, which reappear at intervals, into a mushroom soup and feed each Pokemon with a gigadynamax shape to give them or take away the ability as well. That's really cool, because you only got Gigantamax Pokemon through raids and in the manual next to the soup you can also find out which Pokemon can currently drink the soup. You also get the opportunity that your top Pokemon can follow you in the free world. You will also get another Pokemon whose name I won't reveal, with which you first have to build a relationship by walking with it, etc. Later it will be decided which form the Pokemon will take on, depending on which tower exam you take. Instead of arenas, there are now four towers where you can fight.

The special thing about the armor of the island, however, is that it is freely accessible from the start, as it is a huge natural zone in the middle of the ocean with many small islands that you can also swim to. I've spent most of it exploring. You will find many new Pokemon that consist of the biggest fan favorites and that were missing in the main game. A total of 100 can be found on the island. Pokemon that already existed can also be found here, but in a way that was not done in the nature zone of the main game. A Wailord level 80 for example in the wild.

Otherwise, the game is more of the same, but with refreshing innovations, so I was happy to come back for the 20 hours I've spent with it so far. If you just want to play through the story, you will probably be through in 4-5 hours, provided your Pokemon are over level 60. I'm looking forward to the next part of the DLC in the fall. Especially because all the legendary Pokemon will be there too.

Xenoblade Chronicles Definitive Edition

Xenoblade Chronicles Definitive Edition is a remaster of the JRPG released in 2012 for the Nintendo Wii and 3DS, which is very popular among fans as an insider tip because of its great and original story, its large free world, great characters and a really very good tactical combat system. The problem back then, however, was that it appeared at the end of the Wii's life and was limited by the hardware of the Wii and 3DS. Xenoblade Chronicles Definitive Edition not only gives the graphics a big update, which is why faces look much better and the game world is more beautiful, but also a lot has changed in terms of gameplay, the music has been completely re-recorded and there is an additional campaign that ties in with the end of the story it also. Therefore, the game not only invites newcomers or players of the second part, but also gives old fans a good reason to return to the game.

Xenoblade Chronicles Definitive Edition plays on a very original and fresh game world and a setting, which is very refreshing even 8 years later. The world is surrounded by a huge ocean on which two huge titans, the Bionis and the Mechonis, who were created at the same time for eons, have been fighting against each other because they are equal and neither is stronger than the other. As a result, at some point the two titans had virtually no more energy and were practically frozen in the middle of the fight.

Different biomes and life forms have formed on the Bionis. Including the people who call themselves Homs here. The opposite of life lives on the mechonis: the mechons. You better find out for yourself what it is all about.

It is important that at the beginning of the game you live on one of the body parts of the Bionis, but that you also visit other colonies that you find on the head of the Bionis during the game. It is very cool that each area, whether legs, arms, chest, head, the innards, such as the lungs, has different landscapes ready such as large meadows and valleys, deserts, ice landscapes and more. It is even cooler that you always know where you are on the Bionis, because when you look up you can see the head of the Bionis, when you look down you can see the legs and the ocean and in the distance the mechonis or the place where they are cross because of their last attack.

At the beginning of the game there is also immediate action, because we control Dunban, the human hero, who is the only one who can wield the Monado sword, which as some of the mechons, who are at war with humans, injure or effectively can destroy. Here we see what happened in the past and how Dunban and his team managed to defeat the Mechon, but the sword injures him, which is why he can no longer wield it.

There is peace for many years and we get to know our main character Shulk. Everything is peaceful and beautiful, until the Mechon attack without warning and eat people, kidnap, etc. After a few tragic events it turns out that Shulk can lead the Monado and that even without injuries and skills that even Dunban could not activate. This includes being able to see the future and apparently change it if he acts in good time. However, he could not stop a defeat and swears revenge on the Mechon, especially a certain Mechon. And so begins the long journey of the game, where we get to know a lot of cool characters and experience stories with a lot of actually unexpected plot twists and a very good story.

We not only complete the main quests, but can also accept side quests. Funnily enough, at the beginning I didn't expect the game world to be really that big and after the intro, which is about 10 minutes long, I didn't do anything story-relevant until hour 5. The sidequests are not even exciting. On the contrary, they are as boring as quests in MMOs and you think you've worked through everything, you add a huge amount. It's about killing certain monsters or opponents, collecting materials, strengthening relationships between people, etc. However, I don't want to criticize the sidequest system, because:

  1. You don't have to do any of these quests
  2. You can first accept all quests that are there and complete them 80% on the way to the next story quest
  3. You never have to search, because monsters and locations are marked on the map, so you just walk into it.
  4. The quest is automatically fulfilled as soon as the conditions are met, so you don't have to run back to anyone 90% of the time and if you do, you can travel quickly.
  5. You sometimes get very good rewards and the more experience you have made the game easier.
  6. As boring as the side quests are, the better the story quests are, where you always feel entertained.

So just take any sidequest you find and if you run into a red exclamation mark, defeat it or collect it. Done. Note that when the day / night change, some NPCs go to sleep, some do their business, etc. Many NPCs have their own times, which are displayed to you after you have spoken to them at least once. The time can be changed directly in the menu without loading times or you can wait until day or night.

Sidequests also improve your relationships with the residents (by name) of each colony, as well as relationships with each other. What seems complex is actually quite simple and means that you get more offers in the trade, because you can exchange everything you collect with each resident by name for something of equal value or something of less value. If you give something that is too valuable, you will receive a bonus. Each character with name has 1-10 items, such as armor and weapons, orbs that you can use in them and status values ​​or skills to improve, materials or finds for quests, for example. Since you can find tons of stuff in the game world, you always have enough to To deceive. This is also recommended, as some characters carry very good stuff with them and therefore you don't pay anything with money except for books that lift your skill level limit. By the way, you get 100,000 right at the beginning of the game if Xenoblade Chronicles 2 has been used in your switch at least once. You get this every time you start the game.

By the way, with materials you can craft things in a system which seems so complicated to me that I ignored it and still got through the game well. Because the tutorial for it alone was several pages of text.

You also get a lot faded in in combat, because the combat system is as good as complex. It's a combat system similar to an MMO. If you are near the enemy you will be attacked automatically. You only have to activate skills that have a cooldown. Which skills you use must be well chosen, as certain attacks are only effective from certain directions, for example from the side or from behind, which is why you always have to move actively in a fight, so it never gets boring.